4600 South Redwood Road Salt Lake City, UT 84123 801-957-7522
Student Services Hours: Monday - Thursday: 8 am - 7 pm | Friday: 8 am - 4:30 pm Enrollment Info:801-957-4073
Course Numbering Information:
Courses at SLCC are identified by an alphabetic prefix (two to four letters) followed by a four-digit number. Numbers beginning with a “1” generally indicate a course designed primarily for freshmen (such as ENGL 1010); numbers beginning with a “2” generally indicate courses designed primarily for sophomores (such as MATH 2010); numbers beginning with a “0” generally indicate preparatory courses that are non-transferable (such as MATH 0950).
Visual Art & Design
ART 2420 - Advanced Illustrator Software
Credits: 2 For Visual Art and Design students (2nd yr. status best) or working artists who wish to create/rework portfolio pieces. Advanced use of Adobe Illustrator, and interface with the following: Photoshop, In-Design, Flash. Six original projects required.
Prerequisite:ART 2412 or instructor approval Semester: Fall & Spring Additional Course Fee Required
Credits: 3 Students learn the knowledge and skills needed to build and manage professional web sites that adhere to industry standards. Students design & create interactive web sites, graphs, animation, and advanced styling using HTML, CSS, & JavaScript.
Prerequisite:ART 1280 or ART 1080 or COMM 1800 or ART 1800 Semester: All Additional Course Fee Required
Credits: 2 The course is an introduction to the technical issues of digital video production. Including the capturing and editing of digital video and audio for animation, web, mobile, and digital media applications.
Prerequisite: ART 1800/COMM 1800/EBT 1800/ENGL 1800/FLM 1800, ART 1280, ART 2340, or instructor approval Semester: Fall & Spring Additional Course Fee Required
Credits: 2 Expanding on traditional painting techniques using digital painting programs that mimic the use of traditional media. Projects focus on design and application for illustrations, special effects, 3D textures, and concept designs.
Prerequisite: ART 1800/COMM 1800/EBT 1800/ENGL 1800/FLM 1800 or ART 1280; ART 2110 Semester: Fall & Spring Additional Course Fee Required
Credits: 2 This course continues all work begun in other computer graphics classes. Students pursue their own direction in the production of finished projects.
Prerequisite: Instructor approval Semester: Spring Additional Course Fee Required
Credits: 3 Students will refine electronic, mobile, and web publishing techniques to create cutting edge publications and visual based applications for mobile devices and outlets such as the Apple App Store. This capstone course will review the latest trends in social media giving students exposure to many of the most popular trends in graphic arts, mobile publishing, and social media.
Credits: 2 Build on knowledge of proportion, line, value and shape. Expressive and imaginative interpretation are encouraged. Textural explorations, symbolic content in drawings and rapid drawing exercises are areas of skills developed.
Prerequisite:ART 1110 or instructor approval Semester: Fall
Credits: 3 A continuation of ART 1530. Further development of various watercolor techniques and composition. Students are encouraged to develop their own unique talent. Maturation and experimentation of aesthetic philosophy are expected.
Prerequisite:ART 1530 or portfolio review by instructor Semester: All
Credits: 3 Execute design process in relation to user design and user experience (UI & UX) . Control Information hierarchy, design user behaviors, prototype user interfaces with interactions, and execute responsive web design strategies.
Prerequisite:ART 2440 Semester: Fall & Spring Additional Course Fee Required
Credits: 3 Painting the draped and undraped figure in oil or acrylic. Emphasis on light logic, color theory. Painting the human head will be emphasized.
Prerequisite:ART 1260 and ART 2110 Semester: Spring & Summer Additional Course Fee Required
Credits: 3 Covers the strategy and methodology in creating and implementing e-Commerce Websites. Topics include demographics of the Internet, opportunity and risk assessment, competitive analysis, current technologies, and e-Commerce systems & trends.
Prerequisite:ART 2440 Semester: Fall Additional Course Fee Required
Credits: 3 Use interactive design software to create interactive experiences and animations. Learn the basics of scripting to control animations, transitions, and interactions triggered from various forms of user input and interactive devices.
Credits: 4 In this capstone web design course students will learn the essentials of designing websites that have dynamically changing content. Basic knowledge and structure of database driven websites with user generated content using PHP and MySQL will be discussed. Foundations in validating and processing form data along with designing themes for open source content management systems are taught.
Prerequisite:ART 2440 and ART 2550 Semester: Spring Additional Course Fee Required
Credits: 2 The integration of type and image in motion using design and animation principles in the creation of graphics for time based visualizations.
Prerequisite:ART 1280 Recommended Prerequisite:ART 1230 and ART 1620 Semester: Fall Additional Course Fee Required
Credits: 3 Application of modeling, texturing, rendering, lighting and compositing principles using 3D software with emphasis on applying traditional art principles.
Prerequisite:ART 1280 and ART 1630 Semester: All Additional Course Fee Required
Credits: 3 Application of the various methods for creating animation using 3D software, Including keyframing, simulations, and character set up with emphasis on applying traditional animation principles.
Prerequisite:ART 2630 Semester: Fall & Spring Additional Course Fee Required
Credits: 3 Methodology and strategies for digitally sculpting character models, and creating readily revisable and animator friendly rigs for maximum flexibility in a CG visualization.
Prerequisite:ART 2640 Semester: Spring Additional Course Fee Required
Credits: 3 Methodology and strategies for digitally sculpting character models, and creating readily revisable and animator friendly rigs for maximum flexibility in a CG visualization.
Credits: 3 Exploring methods to create textures/shaders and effects, as well as techniques and practices for lighting, multi-pass rendering, and compositing for use in CG and VFX visualizations.
Credits: 3 Exploring procedural and painting methods to create art-directable surface textures/shaders utilizing different rendering engines & software, also techniques and practices for lighting, multi-pass rendering, and compositing for use in CG visualizations.
Credits: 3 Applying principles and process from Game Development in a collaborative production by creating assets and implementing them in an engine to produce a prototype game.
Credits: 3 Multiple-day, off-campus fieldtrip relating to photographic studies. Students tour world-class galleries/museums, attend private displays of historic and contemporary art, perform photographic work, keep a reflective journal.
Prerequisite: Instructor approval Semester: Spring Additional Course Fee Required
Credits: 1-6 This course allows design majors to learn special skills, hone specific skills, learn new software or explore special graphic design topics in a classroom setting.
Credits: 1-6 This course allows Illustration majors to learn special skills or techniques, hone specific skills, learn new software or explore special illustration topics in a classroom setting.
Credits: 1-6 This course allows animation majors to learn special skills, hone specific skills, learn new software or explore special animation topics in a classroom setting.
Prerequisite: Instructor approval Semester: All Additional Course Fee Required
Credits: 1-6 VAD Photo majors to learn special techniques, hone specific skills, learn new software and/or explore special photographic topics in a classroom setting.
Prerequisite: Instructor approval Semester: Fall & Spring Additional Course Fee Required
Credits: 1-6 This course allows Multimedia majors to learn special skills or techniques, hone specific skills, learn new software or explore special topics in a classroom setting.
Credits: 1-3 After completing all available courses in an area of study, students have the opportunity to pursue advanced study with a faculty member on an individual basis. Students must consult with that faculty member about details and permission.
Credits: 1-3 Work experience for credit. Can be applied toward vocational /technical elective credits in the General Studies Program. Students may earn 1 to 3 credits per semester, and 6 credits total.
Credits: 3 Course covers the theory of shielded metal arc welding, oxy-acetylene welding and cutting. Study of electrode classification and Mastery of Safety procedure.
Credits: 7 Practical lab applications of shield metal arc welding, oxy-acetylene welding and cutting. Study of electrode classification, mastery of safety, rolling bend test.
Corequisite: WLD 1110 Semester: Fall & Spring Additional Course Fee Required
Credits: 3 Study of welding joint design, defects and the properties of metals. Destructive testing, code procedures, plasma arc and air cabin arc cutting, brazing and braze welding. Emphasis on welder qualifications for A.W.S. Certification.
Prerequisite: WLD 1110 and WLD 1111 Corequisite: WLD 1121 Semester: Fall & Spring
Credits: 7 Advanced welding, thermal cutting, braze welding, and fabrication. Numerically controlled cutting and an emphasis on A.W.S. Certification preparation.
Prerequisite: WLD 1110 and WLD 1111 or equivalent Corequisite: WLD 1120 Semester: Fall & Spring Additional Course Fee Required
Credits: 3 Theory of wire feed weld on ferrous and nonferrous base metals. Theory of welding metallurgy and shielding gas and filler metal. MIG and TIG welding including emphasis on qualification for A. W. S. Certification.
Credits: 7 Practical hands on lab application of GMAW to include short arc (MIG) and spray arc transfer, GTAW (TIG) on ferrous and nonferrous base metals. Practical maintenance and repair welding application. Emphasis on A. W. S. Certification prep.
Credits: 3 Theory of FCAW (inner shield and dual shield), SAW (submerged arc welding), pipe welding and fitting, layout, and fabrication including blueprint reading and interpretation. Emphasis on A. W. S. prep for Certification.
Credits: 7 Practical Lab application of flux core arc welding (FCAW), submerged arc welding (SAW), pipe welding and layout, fabrication, and pipe welding techniques. Emphasis on A. W. S. Certification prep.
Credits: 1-8 Designed to assist students to obtain specialized training specific to industry needs. Is taught on an as needed basis when requested by industry with variable contact and credit hours.
Credits: 4 Course covers the theory of shielded metal arc welding, oxyacetylene welding and cutting. Study of electrode classification and Mastery of Safety Procedure.
Credits: 2 Practical lab applications of shielded metal arc welding, oxy-acetylene welding and cutting. Study of electrode classification, mastery of safety, guided bend test.
Credits: 4 Study of welding joint design, defects, and properties of metal. Destructive testing, code procedures, plasma arc and air cabin arc cutting, brazing and braze welding. Emphasis on welder qualification for A. W. S. Certification.
Credits: 2 Advanced welding, thermal cutting, braze welding, and fabrication. Numerically controlled cutting and an emphasis on Certification preparation with the A. W. S.
Credits: 4 Theory of Wire feed weld on ferrous and nonferrous base metals. Theory of welding metallurgy and shielded gas and filler metal. Mig and Tig welding including emphasis on qualification for A. W. S. Certification.
Credits: 2 Practical hands on lab application of GMAW to include short arc (MIG) and spray arc transfer, GTAW (TIG) on ferrous and nonferrous base metals. Practical maintenance and repair welding application. Emphasis on A. W. S. Certification prep.
Credits: 4 Theory of FCAW (inner shield and dual shield), SAW submerged arc welding), pipe welding and fitting, layout, and fabrication including blueprint reading and interpretation. Emphasis on A. W. S. prep for Certification.
Credits: 2 Practical Lab application of flux core arc welding (FCAW), submerged arc welding (SAW), pipe welding and layout, fabrication, and pipe welding techniques. Emphasis on A. W. S. Certification preparation.
Credits: 1-7 Designed to assist students to obtain specialized training specific to industry needs. Is taught on an as-needed basis when credit requested by industry with variable contact and credit hours.
Contact Hours: 10 Students are provided with a general introduction to the art, science, and technology of welding. General industrial safety practices are taught.
Prerequisite: School of App Tech entry; good eyesight, lift 50 lbs
Contact Hours: 100 Learn practical welding and cutting skills using the oxyacetylene welding process on carbon steel. Safe practices and theory of OAW are taught.
Contact Hours: 120 Learn practical welding and cutting skills using the oxyacetylene welding process on carbon steel. Safe practices and theory of OAW are taught.
Contact Hours: 160 Learn practical welding skills using the GMAW process on carbon steel and aluminum. Short circuiting and spray transfers. Safe practices and theory of GMAW are taught.
Contact Hours: 170 Learn practical welding skills using the FCAW process on carbon steel. Gas shielded and self-shielded. Safe practices and theory of FCAW are taught.
Contact Hours: 140 Learn practical welding skills using the GTAW process on Fe and non-Fe metals. Safe practices and theory of GTAW are taught. Plasma Arc Cutting is also covered.
Contact Hours: 60 Instruction in basic math skills needed by welders. Addition, subtraction, multiplication, and division of whole numbers, fractions, decimals, metrics, and currency. Basic geometry and trigonometry formulas are taught.
Contact Hours: 80 This course presents the final math portion of the program as it relates to the masonry trade. Also refractory which is industrial masonry with safe use of tools and equipment.
Prerequisite: Successful completion of KBLA 0210 Semester: Spring
Contact Hours: 80 This is the first part of an advanced course in which bricklayers will learn and improve basic skills which are essential to the trade. Students will concentrate on learning tools and their proper use, joining materials such as brick and block, block and stone, turning arches, sills and anchoring systems, etc.
Prerequisite: Successful completion of KBLA 0220 Semester: Spring
Contact Hours: 80 This is the second part of an advanced course in which bricklayers will learn and improve basic skills which are essential to the trade. Students will concentrate on learning tools and their proper use, joining materials such as brick to block, block and stone, turning arches, sills and anchoring systems, etc.
Prerequisite: Successful completion of KBLA 0310 Semester: Spring
Contact Hours: 60 Develop essential human-relation skills needed to maintain gainful and satisfying employment, including solving problems, understanding relationships, personal ethics and interpersonal relation skills.
Contact Hours: 15 Prepares students to find employment related to their training; covers applications, networking in the job market, resumes (writing resumes, electronic resumes, and sending resumes), interviewing, and strategies for keeping a job.