25-28 credits minimum
Visual Art & Design Division
South City Campus
General Information: (801) 957-4073
Program Information: (801) 957-3361
www.slcc.edu/visualart
Academic Advisor: Cindy Clark, SCC, 1.061.ME (801) 957-3361
Academic Advisor: Gordon Storrs, SCC, 1.061.MD (801) 957-3361
Program Faculty:
ADAMSON, Rob - Professor, BFA Drawing & Painting, MFA Drawing & Painting
BUDD, Brent - Associate Professor, BFA University of Utah
CHAMBERS, Sheila - Professor, BA Communications, MFA Illustration
CURRAN, Jessica -Assistant Professor, BS Graphic Design, MS Graphic Communications Technology Management, MFA Media Design
EREKSON, J.Chad - Assistant Professor, BFA Animation
GRAHAM, Rick - Professor, BFA Drawing & Painting, MFA Drawing & Painting
GRUENDELL, Lana - Professor, AAS Graphic Design, BFA Drawing & Painting, MEd Educational Technology
GONZALES, Kerry - Associate Professor, BFA Graphic Design
HYANS, Whitney King - Associate Professor, BS Photography, BFA Photography, MFA Photography
MARTIN, Terry - Assistant Professor, CERT Photography, AAS / AA General & Photography, BFA Equivalent Photography
REILAND, Neal - Associate Professor, BA Business Administration Marketing / Advertising
ROSENBERGER, Ed - Assistant Professor, BFA Photography
WILSON, Andrew - Instructor, BA Business Administration Visual Technology / Internet Emphasis, MBA Business Administration
VISUAL ART & DESIGN DEPARTMENT CONCURRENT ENROLLMENT LIAISON(S)
KOWALLIS, Brandon - Concurrent Enrollment Liaison, Instructor, BFA Photography
RICHARDSON, Trudy - Concurrent Enrollment Liaison, Instructor, BFA Drawing & Painting
Program Description:
Students who elect to pursue a Certificate of Proficiency Game Development will prepare themselves for entry level work in a related profession. Game Development technical artists find varied careers in the creation of digital 2D and 3D art and animation in the video game, film, broadcast, visual effects, mobile, and internet industries.
Career Opportunities:
Upon completion of program, students may qualify for work as assistants or junior technical artists in various media fields using motion graphics or post production visual effects.
Transfer/Articulation Information: This certificate is currently not transferable to four year institutions; however, some of the General Education components are transferable. The Visual Art & Design Department is committed to general and pre-professional programs and some credit may be granted by receiving institutions on a per case basis.
Classes in this certificate will create a stackable credential that may be continued as an AS or AAS within the SLCC Visual Art & Design Department.
Program Entry Requirements:
Required: High School Diploma or equivalent
Recommended: Artistic and technical aptitude, familiarity with traditional drawing, Photoshop, Math, and basic programming helpful.
Pre-requisite ART courses must be passed with a grade of “C” or better. Students cannot continue in advanced courses when the prerequisite for that class has not been satisfied with a “C” grade or better.
Grant project participants will be tested by the Department of Workforce Services (DWS) and Salt Lake Community College (SLCC).
Total Program/Course Fees:
Approximately $500 depending on chosen electives.
Fees are used for maintenance and upgrade of:
- Computers, software and supplies
- Servers, hosting, and storage space
- Traditional Animation lab
- Model fees and supplies
Estimated Cost for Students: In addition to tuition and fees, and depending on chosen electives, animation students may expect to pay an estimated $1000 for books and supplies needed for class projects and portfolio development in this program.
Note: This program is not eligible for financial aid.
Estimated Time to Completion: The Animation Emphasis is very rigorous and drawing intensive. If students follow Recommended Sequence, completion time is three semesters.
Specialized Accreditation: Successful completion of ART 1690 course should provide the student with the ability to complete the test for Foundation Level Test Certification. (not currently offered at SLCC, in development).
Program Student Learning Outcomes |
Related College-Wide Student Learning Outcomes |
|
1 - Acquire substantive knowledge
2 - Communicate effectively
3 - Develop quantitative literacies
4 - Think critically and creatively
5 - Develop knowledge and skills to be civically engaged
6 - Develop the knowledge and skills to work with others in a professional and constructive manner
7 - Develop computer and information literacy |
Demonstrate a competent application of foundation drawing, story, animation, & visual design skills. |
1,2,4 |
Application of conceptual principles, theories, mechanics, interaction & interface design in game play. |
1,2,3,4, |
Engage in collaborative production development practices and interdisciplinary experiences. |
1,2,4,5 |
Exhibit a working competency of both the arts & technologies involved in at least one specific area of the games production discipline. |
1,2,4 |