Certificate of Proficiency | 26 credits minimum
Visual Art & Design Division
South City Campus
General Information (801) 957-4073
Program Information (801) 957-3361
Program Website
Academic and Career Advising
Academic Advisor Cindy Clark, SCC, 1.061ME (801) 957-3361
Academic Advisor Gordon Storrs, SCC, 1.061.MD (801) 957-3361
Program Faculty
ADAMSON, Rob - Professor, BFA Drawing & Painting, MFA Drawing & Painting
CHAMBERS, Sheila - Professor, BA Communications, MFA Illustration
CURRAN, Jessica -Assistant Professor, BS Graphic Design, MS Graphic Communications Technology Management, MFA Media Design
EREKSON, J. Chad - Assistant Professor, BFA Animation
GONZALES, Kerry - Associate Professor, BFA Graphic Design
GRAHAM, Rick - Professor, BFA Drawing & Painting, MFA Drawing & Painting
GRUENDELL, Lana - Professor, AAS Graphic Design, BFA Drawing & Painting, MEd Educational Technology
HYANS, Whitney King - Associate Professor, BS Photography, BFA Photography, MFA Photography
MARTIN, Terry - Assistant Professor, CERT Photography, AAS / AA General & Photography, BFA Equivalent Photography
REILAND, Neal - Associate Professor, BA Business Administration Marketing / Advertising
ROSENBERGER, Ed - Assistant Professor, AS General, BFA Photography
WILSON, Andrew - Instructor, BA Business Administration Visual Technology / Internet Emphasis, MBA Business Administration
Visual Art & Design Department Concurrent Enrollment Liaison(s)
RICHARDSON, Trudy - Concurrent Enrollment Liaison, Instructor, BFA Drawing & Painting
Program Description
Students with an aptitude in creative problem solving, drawing, design, photography and/or computer related visual communication should consider this rapidly expanding and competitive field. The Visual Art & Design Department allows students to specialize in the following areas: Animation, Graphic Design, Illustration, Multimedia, Photography, Web Design, and Graphic Communication Technology.
Students who elect to pursue a Certificate of Proficiency in Motion Graphics & Visual Effects will prepare themselves to for entry level work in a related profession. They develop foundation drawing and design skills, apply animation principles in time based visualizations, and illustrate a working knowledge of quality visual storytelling. Students should choose electives and projects carefully to develop a working competency of both the arts and technologies involved in at least one specific area of the discipline. The Animation Emphasis is very technically rigorous and drawing intensive. It requires careful scheduling of classes to complete the program in the recommended times.
Transfer/Articulation Information
This certificate is currently not transferable to four year institutions; All courses completed in this certificate can be counted toward towards the Visual Art & Design/Animation Associate of Applied Science Degree. The Visual Art & Design department is committed to general and pre-professional programs and some credit may be granted by receiving institutions on a per case basis. (See Utah System of Higher Education Institutions.)
Career Opportunities
Motion Graphics & Visual Effects technical artists find varied careers in the creation of digital 2D and 3D art and animation in the video game, film, broadcast, visual effects, mobile, and internet industries.
Program Entry Requirements
Required: High School Diploma or equivalent.
Recommended: Artistic and technical aptitude, familiarity with traditional drawing, computers, and Photoshop.
Estimated Cost for Students
Depending on chosen electives approximately $250
Fees are used for maintenance and upgrade of:
- Supplies
- Traditional Animation lab
Note: This Certificate of Proficiency if not eligible for financial aid. However, courses within the certificate may be eligible if taken as part of a financial aid eligible program. Please check with the Financial Aid Office to determine if your classes are eligible.
Estimated Time to Completion
Assuming a fall start, if students follow Recommended Sequence, completion time is three semesters.
Program Student Learning Outcomes |
Related College-Wide Student Learning Outcomes |
|
1 - Acquire substantive knowledge
2 - Communicate effectively
3 - Develop quantitative literacies
4 - Think critically and creatively
5 - Develop knowledge and skills to be civically engaged
6 - Develop the knowledge and skills to work with others in a professional and constructive manner
7 - Develop computer and information literacy |
Demonstrate a competent application of foundation drawing and design skills. |
1,2,4, 7 |
Demonstrate a competent application of animation principles in a time based visualization. |
1,2,3,4, |
Illustrate a working knowledge of quality visual storytelling. |
1,2,4,5 |
Engage in collaborative production development practices and interdisciplinary experiences. |
1,2,4,5 |
Exhibit a working competency of both the arts and technologies involved in at least one specific area of the discipline. |
1,2,4 |