Mar 28, 2024  
2016-2017 SLCC General Catalog 
    
2016-2017 SLCC General Catalog [**** ATTENTION: YOU ARE VIEWING AN ARCHIVED CATALOG ****]

Game Development: CP (CTE)


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Certificate of Proficiency | 25 credits minimum

Visual Art & Design Division
South City Campus
General Information
(801) 957-4073
Program Information (801) 957-3361
Program Website
Academic and Career Advising
Academic Advisor Cindy Clark, SCC, 1.061.ME (801) 957-3361
Academic Advisor Gordon Storrs, SCC, 1.061.MD (801) 957-3361

Program Faculty
ADAMSON, Rob - Professor, BFA Drawing & Painting, MFA Drawing & Painting
CHAMBERS, Sheila - Professor, BA Communications, MFA Illustration
CURRAN, Jessica -Assistant Professor, BS Graphic Design, MS Graphic Communications Technology Management, MFA Media Design
EREKSON, J.Chad - Assistant Professor, BFA Animation
GONZALES, Kerry - Associate Professor, BFA Graphic Design
GRAHAM, Rick - Professor, BFA Drawing & Painting, MFA Drawing & Painting
GRUENDELL, Lana - Professor, AAS Graphic Design, BFA Drawing & Painting, MEd Educational Technology
GONZALES, Kerry - Associate Professor, BFA Graphic Design
HYANS, Whitney King - Associate Professor, BS Photography, BFA Photography, MFA Photography
MARTIN, Terry - Assistant Professor, CERT Photography, AAS / AA General & Photography, BFA Equivalent Photography
REILAND, Neal - Associate Professor, BA Business Administration Marketing / Advertising
ROSENBERGER, Ed - Assistant Professor, BFA Photography
WILSON, Andrew - Instructor, BA Business Administration Visual Technology / Internet Emphasis, MBA Business Administration

VISUAL ART & DESIGN DEPARTMENT CONCURRENT ENROLLMENT LIAISON(S)
RICHARDSON, Trudy - Concurrent Enrollment Liaison, Instructor, BFA Drawing & Painting

Program Description
Students with an aptitude in creative problem solving, drawing, design, photography and/or computer related visual communication should consider this rapidly expanding and competitive field.  The Visual Art & Design Department allows students to specialize in the following areas: Animation, Graphic Design, Illustration, Multimedia, Photography, Web Design, and Graphic Communication Technology.

Students who elect to pursue a Certificate of Proficiency Gave Development will prepare themselves to for entry level work in a related profession. Game Development technical artists find varied careers in the creation of digital 2D and 3D art and animation in the video game, film, broadcast, visual effects, mobile, and internet industries.

Career Opportunities
Upon completion of program, students may qualify for work as assistants or junior technical artists in various media fields using motion graphics or post production visual effects.

Transfer/Articulation Information
This certificate is currently not transferable to four year institutions; All courses completed in this certificate can be counted toward towards the Visual Art & Design/Animation Associate of Applied Science Degree. The Visual Art & Design Department is committed to general and pre-professional programs and some credit may be granted by receiving institutions on a per case basis. (See Utah System of Higher Education Institutions.)

Program Entry Requirements
Required: High School Diploma or equivalent
Recommended: Artistic and technical aptitude, familiarity with traditional drawing, Photoshop, Math, and basic programming helpful.

Estimated Cost for Students
Approximately $500 depending on chosen electives.
Fees are used for maintenance and upgrade of:

  • supplies
  • traditional Animation lab
  • model fees

In addition to tuition and fees, and depending on chosen electives, animation students may expect to pay an estimated $500 for books and supplies needed for class projects and portfolio development in this program.

Note: This program is not eligible for financial aid.

Estimated Time to Completion
Assuming a fall start, if students follow Recommended Sequence, completion time is three semesters. .

Specialized Accreditation
Successful completion of ART 1690 course should provide the student with the ability to complete the test for Foundation Level Test Certification.

Program Student Learning Outcomes Related College-Wide Student Learning Outcomes
  1 - Acquire substantive knowledge
2 - Communicate effectively
3 - Develop quantitative literacies
4 - Think critically and creatively
5 - Develop knowledge and skills to be civically engaged
6 - Develop the knowledge and skills to work with others in a professional and constructive manner
7 - Develop computer and information literacy
Demonstrate a competent application of foundation drawing, story, animation, & visual design skills. 1,2,4
Application of conceptual principles, theories, mechanics, interaction & interface design in game play. 1,2,3,4,
Engage in collaborative production development practices and interdisciplinary experiences. 1,2,4,5
Exhibit a working competency of both the arts & technologies involved in at least one specific area of the games production discipline. 1,2,4

Sample Schedule


GAME DEVELOPMENT RECOMMENDED SEQUENCE

Advising Notes


Students should work with faculty advisor to choose electives and projects carefully to develop a working competency of both the art and technologies involved in at least one specific area of the discipline. Students who need to take preparatory classes to meet the requirements of courses should plan on extra time to complete the program. It is the student’s responsibility to examine each course description for details of prerequisite classes. Those prerequisites must be satisfied before the designated class may be taken. All prerequisite courses must be completed with a C or better grade in order to continue in the program. A student may be dropped from a class if the prerequisite has not been completed. If progress is not deemed satisfactory, students will be counseled and/or given probationary status.

Students should check the semester class schedule on the Internet at www.slcc.edu for availability and modifications caused by varying enrollment. Required departmental classes are not offered every semester. To graduate in three semesters, students are encouraged to follow the Recommended Sequence.
 

Additional Program Notes


Not all Visual Art and Design (ART) classes may be audited. This is especially true for any Visual Art and Design class that has a prerequisite (see course catalog for list of prerequisite classes). Auditing a prerequisite course does not guarantee that the student has mastered the required skills needed for the next level class. Some Visual Art and Design classes that have a prerequisite may be audited if the student can demonstrate an appropriate skill level to the instructor before registering for the class. Students wishing to audit any Visual Art and Design (ART) class without officially completing a prerequisite class (with a ‘C’ grade or better) must obtain signed permission from the instructor or email authorization before registering for the class. Visual Art and Design (ART) classes that do not have a prerequisite may be audited as per the Auditing Classes guidelines listed in the SLCC catalog.

Students or professionals wishing to register for a class in which a prerequisite class is required but has not been taken, should contact the instructor about acquiring possible approval to register for the class.
All students enrolled in the Visual Art & Design program automatically become members of SkillsUSA, sponsor of the Professional Development Program (PDP). This program is designed to promote leadership, communication, problem solving and skills necessary for employment. Students are encouraged to participate in competitions in their area of specialization.

For information on clubs or organizations within the Visual Art & Design Department, contact the advisor or instructors in the individual areas of specialization.

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