Associate of Applied Science | 63 credits minimum
Visual Art & Design Division
South City Campus
General Information (801) 957-4073
Program Information (801) 957-3361
Program Website
Academic and Career Advising
Academic Advisor Cindy Clark, SCC 1.061.ME, (801) 957-3361
Academic Advisor Gordon Storrs, SCC, 1.061.MD (801) 957-3361
Program Faculty
ADAMSON, Rob - Professor, BFA Drawing & Painting, MFA Drawing & Painting
CHAMBERS, Sheila - Professor, BA Communications, MFA Illustration
CURRAN, Jessica - Assistant Professor, BS Graphic Design, MS Graphic Communications Technology Management, MFA Media Design
EREKSON, J. Chad - Assistant Professor, BFA Animation
GONZALES, Kerry - Associate Professor, BFA Graphic Design
GRAHAM, Rick - Professor, BFA Drawing & Painting, MFA Drawing & Painting
GRUENDELL, Lana - Professor, AAS Graphic Design, BFA Drawing & Painting, MEd Educational Technology
HYANS, Whitney King - Associate Professor, BS Photography, BFA Photography, MFA Photography
MARTIN, Terry - Assistant Professor, CERT Photography, AAS / AA General & Photography, BFA Equivalent Photography
REILAND, Neal - Associate Professor, BA Business Administration Marketing / Advertising
ROSENBERGER, Ed - Assistant Professor, BFA Photography
WILSON, Andrew - Instructor, BA Business Administration Visual Technology / Internet Emphasis, MBA Business Administration
Concurrent Enrollment Liaison(s)
RICHARDSON, Trudy - Concurrent Enrollment Liaison, Instructor, BFA Drawing & Painting
Program Description
Students with an aptitude in creative problem solving, drawing, design, photography and/or computer related visual communication should consider this rapidly expanding and competitive field. The Visual Art & Design Department allows students to specialize in the following areas: Animation, Graphic Design, Illustration, Multimedia, Photography, Web Design, and Graphic Communications Technologies.
Students who elect to pursue an AAS Degree in Animation will prepare themselves for entry level work in an animation related profession. They develop foundation drawing and design skills, apply animation principles in time based visualizations, and illustrate a working knowledge of quality visual storytelling. Students should choose electives and projects carefully to develop a working competency of both the arts and technologies involved in at least one specific area of the discipline. The Animation Emphasis is very technically rigorous and drawing intensive. It requires careful scheduling of classes to complete the program in the recommended time.
Career Opportunities
Animation artists find varied careers in the creation of digital 2D and 3D art and animation in the video game, film, broadcast, visual effects, mobile, and internet industries.
Transfer/Articulation Information
This AAS Degree is currently not transferable to four year institutions; however, some of the General Education components are transferable. The Visual Art & Design Department is committed to general and pre-professional programs and some credit may be granted by receiving institutions on a per case basis.
Program Entry Requirements
Required: High School Diploma or equivalent.
Recommended: Artistic and technical aptitude, familiarity with traditional drawing, computers, and Photoshop.
Estimated Cost for Students
Approximately $500 depending on chosen electives. Fees are used for maintenance and upgrade of:
- Computers, software and supplies
- Servers, hosting, and storage space
- Traditional Animation lab
- Model fees and supplies
In addition to tuition and fees, and depending on chosen electives, animation students may expect to pay an estimated $1000 for books and supplies needed for class projects and portfolio development in this two-year program.
Estimated Time to Completion
Assuming a fall start, if students follow Recommended Sequence, completion time is four semesters. If students choose to add two additional summer semesters devoted to general education classes it can lighten the Fall and Spring semester loads and still be completed in two years.
Program Student Learning Outcomes |
Related College-Wide Student Learning Outcomes |
|
1 - Acquire substantive knowledge
2 - Communicate effectively
3 - Develop quantitative literacies
4 - Think critically and creatively
5 - Develop knowledge and skills to be civically engaged
6 - Develop the knowledge and skills to work with others in a professional and constructive manner
7 - Develop computer and information literacy |
1. Demonstrate a competent application of foundation drawing and design skills. |
1, 2, 4, 7 |
2. Demonstrate a competent application of animation principles in a time based visualization. |
1, 2, 3, 4, 7 |
3. Illustrate a working knowledge of quality visual storytelling. |
1, 2, 4 |
4. Successfully engage in collaborative production development practices and interdisciplinary experiences. |
1, 2, 4, 6, 7 |
5. Exhibit a working competency of both the arts and technologies involved in at least one specific area of the discipline. |
1, 2, 3, 4, 6, 7 |