Mar 28, 2024  
2015-2016 SLCC General Catalog 
    
2015-2016 SLCC General Catalog [**** ATTENTION: YOU ARE VIEWING AN ARCHIVED CATALOG ****]

Motion Graphics and Visual Effects: CP (CTE)


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Certificate of Proficiency l 28 credits minimum

Visual Art & Design Division
South City Campus
General Information: (801) 957-4073
Program Information: (801) 957-3361

www.slcc.edu/visualart
Academic and Career Advising
Academic Advisor: Cindy Clark, SCC, 1.061ME (801) 957-3361
Academic Advisor: Gordon Storrs, SCC, 1.061.MD (801) 957-3361

Program Faculty:
ADAMSON, Rob - Professor, BFA Drawing & Painting, MFA Drawing & Painting
BUDD, Brent - Associate Professor, BFA University of Utah
CHAMBERS, Sheila - Professor, BA Communications, MFA Illustration
CURRAN, Jessica -Assistant Professor, BS Graphic Design, MS Graphic Communications Technology Management, MFA Media Design
EREKSON, J. Chad - Assistant Professor, BFA Animation
GONZALES, Kerry - Associate Professor, BFA Graphic Design
GRAHAM, Rick - Professor, BFA Drawing & Painting, MFA Drawing & Painting
GRUENDELL, Lana - Professor, AAS Graphic Design, BFA Drawing & Painting, MEd Educational Technology
HYANS, Whitney King - Associate Professor, BS Photography, BFA Photography, MFA Photography
MARTIN, Terry - Assistant Professor, CERT Photography, AAS / AA General & Photography, BFA Equivalent Photography
REILAND, Neal - Associate Professor, BA Business Administration Marketing / Advertising
ROSENBERGER, Ed - Assistant Professor, AS General, BFA Photography
WILSON, Andrew - Instructor, BA Business Administration Visual Technology / Internet Emphasis, MBA Business Administration

Visual Art & Design Department Concurrent Enrollment Liaison(s):
RICHARDSON, Trudy - Concurrent Enrollment Liaison, Instructor, BFA Drawing & Painting

Program Description: Students who elect to pursue a Certificate of Completion Motion Graphics & Visual Effects will prepare themselves for entry-level work in a related profession. Motion Graphics & Visual Effects technical artists find varied careers in the creation of digital 2D and 3D art and animation in the video game, film, broadcast, visual effects, mobile, and internet industries. Students will work to develop foundation drawing and design skills, apply animation principles in time based visualizations, and illustrate a working knowledge of quality visual storytelling. Students should choose electives and projects carefully to develop a working competency of both the arts and technologies involved in at least one specific area of the discipline. The certificate of completion is very technically rigorous and drawing intensive. It requires careful scheduling of classes to complete the program in the recommended times.

Career Opportunities: Upon completion of program, students may qualify for work as assistants or junior technical artists in various media fields using motion graphics or post production visual effects.

Estimated Cost for Students: In addition to tuition and fees, and depending on chosen electives, animation students may expect to pay an estimated $500 for books and supplies needed for class projects and portfolio development in this program.

Note: This Certificate of Proficiency if not eligible for financial aid. However, courses within the certificate may be eligible if taken as part of a financial aid eligible program. Please check with the Financial Aid Office to determine if your classes are eligible.

Estimated Time to Completion: If students follow the suggested semester schedule, time to completion is three semesters.

Program Student Learning Outcomes Related College-Wide Student Learning Outcomes
  1 - Acquire substantive knowledge
2 - Communicate effectively
3 - Develop quantitative literacies
4 - Think critically and creatively
5 - Develop knowledge and skills to be civically engaged
6 - Develop the knowledge and skills to work with others in a professional and constructive manner
7 - Develop computer and information literacy
Demonstrate a competent application of foundation drawing and design skills. 1,2,4
Demonstrate a competent application of animation principles in a time based visualization. 1,2,3,4,
Illustrate a working knowledge of quality visual storytelling. 1,2,4,5
Engage in collaborative production development practices and interdisciplinary experiences. 1,2,4,5
Exhibit a working competency of both the arts and technologies involved in at least one specific area of the discipline. 1,2,4

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