Nov 21, 2024  
2024-2025 SLCC General Catalog 
  
2024-2025 SLCC General Catalog

Game Development: CP (CTE)


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Certificate of Proficiency | 21 credits minimum

Program Website
Academic Advising

Program Description
Students with an aptitude in creative problem solving, drawing, design, photography and/or computer related visual communication should consider this rapidly expanding and competitive field.  The Visual Art & Design Department allows students to specialize in the following areas: Animation, Graphic Design, Illustration, Multimedia, Photography, Web Design, and Graphic Communication Technology.

Students who elect to pursue a Certificate of Proficiency Gave Development will prepare themselves to for entry level work in a related profession. Game Development technical artists find varied careers in the creation of digital 2D and 3D art and animation in the video game, film, broadcast, visual effects, mobile, and internet industries. The Certificates of Proficiency in Game Design or Motion Graphics may be used as stackable credentials for the Visual Art & Design Animation AS or AAS degrees.

Career Opportunities
Upon completion of program, students may qualify for work as assistants or junior technical artists in various media fields using game engines or 3D art.

Transfer/Articulation Information
Please refer to the Student Resources section of the SLCC University Transfer webpage.

Estimated Cost for Students
Tuition and student fees: http://www.slcc.edu/student/financial/tuition-fees.aspx
Course fees: $30
Supplies: $300

Note: Fees vary based upon specific registration and are subject to changes.

Note: This program is not eligible for financial aid.

Program Entry Requirements
Required: High School Diploma or equivalent
Recommended: Artistic and technical aptitude, familiarity with traditional drawing, Photoshop, Math, and basic programming helpful.

Program Requirements


Time to Completion & Graduation Map


  • Game Development CP: Part-time  
  • Time to completion is 2 semesters based on a full-time minimum of 12 credits per semester. Less than 12 credits per semester will increase time to completion.

Program Learning Outcomes


Program learning outcome alignment with Student Learning Outcomes  in brackets.

  • Demonstrate a competent application of foundation drawing, story, animation, & visual design skills. [1,2,3,4,5,7,9]
  • Engage in collaborative production development practices and interdisciplinary experiences. [1,2,4,5,7]
  • Exhibit a working competency of both the arts & technologies involved in at least one specific area of the games production discipline. [1,2,3,4,5,7,8,9]

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